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5 task guides · PC release · spoilers
Puzzles & routes
Choose the obstacle in front of you. A keypad needs a path, the Depths node needs an elevator route, and a bramble passage needs the temporary state. The Mnemosyne Spindle has its own final-escape landmark. The timed Refuge door has a separate town-passage check.
Choose the obstacle
The Refuge door closes before I arriveInspect the hole in the middle of town; check later ability gates separately.Follow the steps →The long keypad keeps failingTrace the route and rule out consecutive blank tiles.Follow the steps →I cannot get to the DepthsChoose the locked-door or top-balcony approach.Follow the steps →The brambles or spinning rocks stop meUse the reported fruit-and-end-loop temporary state.Follow the steps →The spindle is marked but unreachableInspect the right wall above the final-escape red-beam doors.Follow the steps →
Before another attempt
- Identify the exact panel, room or hazard.
- Read the matching action or route before spending more time.
- Separate access from the item or node you want.
- Check your build if the encounter differs from the dated report.
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All guides in this category
- Late keypads: follow the maze, not a seven-digit codeSolve Echo Weaver’s long and blank keypads using the start symbol, connected paths and the rule against consecutive blank tiles.
- Reach the Depths node beneath the cathedral elevatorFind the route below Echo Weaver’s cathedral elevator, compare the key-and-door and courtyard approaches, and separate the shrine from Tetsa’s optional interaction.
- Cross the brambles and reach the spinning-rock itemUse the fruit and temporary state reported for Echo Weaver’s brambles, with the player’s successful spinning-rock item report and limits on shrine-cost advice.
- Find the Mnemosyne Spindle during the final escapeLocate Echo Weaver’s Mnemosyne Spindle behind a breakable wall above the red-beam doors near the end of the final-loop escape.
- Stuck at Refuge’s 20-second door? Check the town’s holeUse the successful Refuge-town hint for Echo Weaver’s timed-door blockage: inspect the hole in the middle of town, with the grapple limitation kept separate.
Each guide identifies its community source and state limits. Use released notes to check later changes; planned improvements are not current puzzle rules.