Movement, discoveries and the time-loop premise. A pre-release showcase, not evidence that a later bug was fixed.
Echo Weaver / Knowledge & routes
Know the route. Break the loop.
A long keypad, a hidden node, a throw that will not work. Start with the thing blocking your next loop, then follow the steps. PC release guides with clear spoiler boundaries.
Moonlight Kids / Akupara Games · official press-kit screenshot. Representative scene, not a screenshot of a late puzzle solution.
Choose your next discovery
Where are you stuck?
First loops & exploration
Plan a first run, understand knowledge gates or recognise a shrine without a full puzzle spoiler.
02Puzzles & routes
Decode a late keypad, reach the Depths, cross brambles or find the Mnemosyne Spindle.
03Glaive & characters
Use the correct Spillway throw, show Tetsa Recall and find a flower bed for Ivo’s seed.
04PC controls & saves
Correct controller glyphs, check save-slot limits, identify the released music-stacking fix or check a missed Deck update.
See the world in motion
Two ways into Provenance
Official videos from Akupara Games. Play here; footage may show earlier builds and spoilers.
See the game’s atmosphere and official release announcement. For a first-run time budget, compare the player reports.
Screenshots and video identities from the official press kit. Posters are representative game scenes, not frames extracted from these videos.
Find your next guide
What are you working on?
First loops & exploration
- Did you unlock an ability early? Echo Weaver uses knowledge gatesUnderstand why grappling or another ability can work before its tutorial in Echo Weaver, what the progress screen records, and why early discovery alone does not require a restart.
- How long is Echo Weaver? First-run reports and their limitsPlan time for Echo Weaver using dated first-playthrough reports: a 16-hour player account, a 10-hour unfinished run, and no reliable completionist average yet.
- Where are the shrines? Look for fountain-like structuresIdentify Echo Weaver’s shrines by their fountain-like appearance and kneeling interaction, then ask the village or church-courtyard character for further guidance.
- View all first loops & explorationChoose the guide for the obstacle in front of you.
Puzzles & routes
- Stuck at Refuge’s 20-second door? Check the town’s holeUse the successful Refuge-town hint for Echo Weaver’s timed-door blockage: inspect the hole in the middle of town, with the grapple limitation kept separate.
- Find the Mnemosyne Spindle during the final escapeLocate Echo Weaver’s Mnemosyne Spindle behind a breakable wall above the red-beam doors near the end of the final-loop escape.
- Late keypads: follow the maze, not a seven-digit codeSolve Echo Weaver’s long and blank keypads using the start symbol, connected paths and the rule against consecutive blank tiles.
- Reach the Depths node beneath the cathedral elevatorFind the route below Echo Weaver’s cathedral elevator, compare the key-and-door and courtyard approaches, and separate the shrine from Tetsa’s optional interaction.
- Cross the brambles and reach the spinning-rock itemUse the fruit and temporary state reported for Echo Weaver’s brambles, with the player’s successful spinning-rock item report and limits on shrine-cost advice.
- View all puzzles & routesChoose the guide for the obstacle in front of you.
Glaive & characters
- Amplification crystal will not collect at full health?Match Echo Weaver’s reported Revelation of Amplification tutorial blockage, compare the player’s return-after-death workaround, and check whether the planned fix has actually released.
- Tetsa missing after her lab experiment: use a different loopFind why Tetsa does not reappear after you stop her experiment in Echo Weaver, and use the developer’s different-loop instruction instead of guessing new locations.
- Where to meet Verrik after capture in the final loopTry the reported bell-9 cathedral courtyard meeting for Verrik after capture in Echo Weaver’s final loop, without treating it as a full achievement solution.
- Where to plant Ivo’s seed: four flower-bed locationsFind the four special flower beds reported for Ivo’s seed in Echo Weaver: Central Comms, Cathedral Courtyard, the Ocean Nexus and a locked cathedral room.
- Spillway node: use Throw, not HurlComplete Echo Weaver’s ordinary-state Spillway Glaive sequence with the returning throw, grapple and dive; distinguish it from Hurl and the unbound-state report.
- What to show Tetsa: Recall the GlaiveAnswer Tetsa’s request in Echo Weaver with Recall rather than a glowing Glaive, and keep this optional interaction separate from the Depths node route.
- View all glaive & charactersChoose the guide for the obstacle in front of you.
PC controls & saves
- Steam Deck lags on time pickups: check the missed updateUse the successful Echo Weaver Steam Deck report: an offline Deck missed an update, and updating fixed time-pickup lag. Keep the separate slow-map report unresolved.
- Loud, overlapping music: check patch 1.0.0.61Check Echo Weaver’s released Steam music-stacking fix in patch 1.0.0.61 and distinguish it from an unresolved issue on another build or storefront.
- Fix reversed Switch controller prompts on SteamUse the developer’s Steam Input workaround for Echo Weaver’s reversed A/B and X/Y glyphs on a Switch controller, without changing your save.
- Does Echo Weaver have multiple save slots?Check the launch-version save-slot limitation before starting a fresh Echo Weaver run; distinguish the developer’s planned addition from a released feature.
- View all pc controls & savesChoose the guide for the obstacle in front of you.
A little knowledge changes the route
Keep the tasks separate.
The keypad display is not an input-length rule. Tetsa’s request is not the Depths entrance. Throw is not Hurl. Each guide starts with the distinction that helped a player move on.
These guides contain late-game spoilers. They use attributed release-era community answers checked October 12, 2026. The latest visible Steam notes are 1.0.0.61; a planned tutorial change is not treated as a released fix.
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